,

Creating a True Procedurally Generated Game World

Creating a True Procedurally Generated Game World

Traditionally, games offer a finite source of entertainment, where players make decisions within a limited range of possibilities. Even in games with procedural elements, players often find themselves stuck in repetitive gameplay loops, performing similar actions repeatedly. This repetition occurs because the procedural generation typically follows specific algorithms that, while creating variation, still operate within a constrained framework.

To create a truly infinite and procedurally generated game, we need an advanced control system that allows player decisions to impact the world without leading to significant exploits. The aim is to realistically limit the player’s influence while introducing hundreds or thousands of NPCs who generate their own stories and affect the world in unique ways. These NPCs can open shops, build homes, form families, and more, adding depth and variety to the game world.

This system is achieved by developing a neural network that learns over time how to “play the game” in specific ways. For example, one NPC might specialize in crafting tools and gathering resources, while another might become a merchant aiming for wealth. Additionally, the neural network will manage all possible actions within the game world, from selling and buying to attacking and defending. These NPCs will learn to work and live within the constraints of the game world without attempting to surpass the programmed boundaries.

A key aspect of this dynamic and expansive system is its ability to run locally, meaning it does not require continuous online connectivity to function. This would be a significant achievement in gaming, as it allows for a richer, more immersive experience without the need for constant updates or internet access.

The following series of articles will detail the development process and advancements of this modelled world. These articles will cover various aspects, including the design of the neural network, the creation of diverse NPC behaviors, and the integration of these elements into a cohesive game environment.

Essentially, the project’s goal is to create a world that mirrors our own, with many limitations that prevent advancement beyond a certain level of technology and intelligence. This constraint ensures that the game remains challenging and engaging, with players and NPCs alike navigating a complex and evolving world.

In summary, this project aims to push the boundaries of what is possible in game design, creating a procedurally generated world that offers endless variety and depth. By leveraging advanced AI and neural networks, we can craft a gaming experience where every playthrough is unique, and players can immerse themselves in a living, breathing world that evolves with their actions.


Leave a Reply

Your email address will not be published. Required fields are marked *